Glossary
Core Concepts
Immersive Design: Space you don’t just see; you step into.
Experiential Design: Designing what people feel and do, not just what they look at.
Placemaking: Turning “a site” into “our place.”
Sense of Place: The vibe that makes somewhere unmistakably there (not anywhere).
Spatial Storytelling: A story told through movement, sequence, and reveal.
Human-Centered Design:Start with people; make the space behave accordingly.
Wonder: An intentionally designed “WHOA!” moment (the good kind).
Delight: Small surprises that make people smile and stay longer.
Atmosphere: Mood you can walk through.
Formats & Context
Installation: A work you experience in real space, at real scale.
Activation: A time-bound experience that brings a space to life (and pulls people in).
Public Art: Art built for shared space: durable, accessible, community-facing.
Permanent Installation: Built to last, easy to maintain, ready for real life.
Temporary Installation: High impact, fast build, clean exit (or reuse).
Interaction & Participation
Interactive Installation: The work responds; the audience isn’t passive.
Responsive Environment: A space that changes based on people, time, or data.
Embodied Interaction: Interaction through bodies: movement, proximity, gesture.
Multisensory Design: Beyond visuals: sound, touch, temperature, acoustics.
Accessibility: Designed so more people can use it, understand it, enjoy it.
Inclusive Design: Designed for difference from day one, not as an afterthought.
Participatory Design: Designing with people, not just for them.
Co-Creation: Stakeholders help shape the outcome, not just approve it.
Spatial UX & Brand Experience
Spatial UX: User experience for the real world; clarity, comfort, flow, fewer “where do I go?” moments.
Journey Mapping: Plotting the experience across time to find moments that matter.
Wayfinding: Helping people navigate without feeling lost (or dumb).
Environmental Graphics: Graphics that live in architecture: signage, typography, patterns, murals.
Interpretive Design: Making complex ideas legible, physical, and memorable.
Brand Experience: A brand you can feel in space, not just read on a wall.
Light, Media, & Technology
Light Art: Light as a material, not just illumination.
Media Architecture: Digital media integrated into the built environment (not pasted on).
Projection Mapping: Content that locks perfectly onto a surface so it feels embedded.
LED Environment: Architectural LED surfaces designed for spatial mood + content.
Motion Content: Animation made for architecture (scale, seams, viewing distance included).
Generative Content: Content made by systems/rules, not a single fixed loop.
Show Control: The brain that syncs lighting, video, audio, and triggers.
Making It Real
Prototyping: Testing early so the final doesn’t surprise you (in a bad way).
Fabrication: Turning design into real components ready for install.
Commissioning: On-site tuning so everything performs: brightness, color, timing, sensors.
Lifecycle Planning: Designing for longevity: access, upkeep, replacements, reality.
Maintenance Plan: Who does what, when, and how to keep it looking/working right.
Materials & Sustainability
Materiality: Materials chosen for meaning + performance, not just looks.
Circular Design: Build for reuse, repair, modularity, and less waste.
Low-Impact Materials: Better sourcing, healthier chemistry, lower footprint.
Sustainable Design: Design that reduces impact through durability, efficiency, and smart choices.
Stewardship: Designing with care for community, place, and long-term value.